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A New Retro and Gaming Exhibition Arrives Next Month at Kingston University

Kingston University will host a free retro and gaming exhibition from August 5th to 11th, showcasing over 60 playable machines from the 1970s to today, including iconic consoles like the ZX Spectrum, Commodore 64, Sega Megadrive, and Atari 2600. Organized by the Archive of Retro Computing, the event celebrates gaming history and the impact of early home computers and consoles in making computing accessible to the public. Following the exhibition, a permanent Archive of Retro Computing will be established at the university’s Penrhyn Road campus in London.

https://www.thesixthaxis.com/2026/07/21/a-new-retro-and-gaming-exhibition-arrives-next-month-at-kingston-university/

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Before Alien: Isolation, a 1980s Commodore 64 Game Nailed First-Person Terror

Released shortly after the US version, the UK-made Aliens: The Computer Game for Commodore 64 and other platforms took a distinct approach by stepping away from the film’s plot to deliver a more intense and frightening experience, pioneering first-person terror gameplay in the 1980s. Developed by Southampton-based Software Studios, this version differentiated itself through its atmospheric design and gameplay style, predating later survival horror titles like Alien: Isolation.

https://www.videogameschronicle.com/features/before-alien-isolation-a-1980s-commodore-64-game-nailed-first-person-terror/

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Tiny Emulators

Tiny Emulators is a collection of web-based emulators for classic 8-bit computers and arcade systems, including the Commodore 64, ZX Spectrum, Amstrad CPC, KC85 series, and more. Hosted on GitHub, these emulators support running original software, demos, and games from the retro computing era, providing accessible preservation and interactive experiences through modern browsers. The project features various user interfaces and modules to replicate hardware behavior, enabling enthusiasts to explore vintage systems and software digitally.

https://floooh.github.io/tiny8bit-preview/index.html

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Exclusive Interview: How Sam Dyer Built Bitmap Books Into a Shrine for Your Gaming Memories

Bitmap Books, founded by Sam Dyer, has become a respected publisher dedicated to preserving gaming history through high-quality, carefully designed books that emphasize not just content but the entire physical experience of nostalgia. Originating as a personal graphic design project centered on the Commodore 64, the company now produces collector-focused releases involving extensive research, original interviews, and meticulous packaging that elevates them beyond typical memorabilia. Committed to authenticity, Bitmap Books avoids AI-generated content and aims to document and preserve gaming culture as a tangible, lasting artifact for future generations.

https://www.escapistmagazine.com/news-bitmap-books-sam-dyer-interview-gaming-history-preservation/

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F-15 Strike Eagle II: The Origin Story

The author recounts their early 1990s experience with the MS-DOS game F-15 Strike Eagle II, a 1989 flight simulator that sparked their passion for aviation and computing. Over the years, they learned programming and assembly language, leading to a current project to reverse-engineer and reimplement the game’s original engine in a high-level language while maintaining compatibility with original assets. The author plans to document this effort publicly, seeking collaborators, and emphasizing a faithful, bug-for-bug recreation rather than a remake.

https://neuviemeporte.github.io/f15-se2/2022/06/05/origins.html

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Online Playable Commodore 64 Games

This webpage offers an extensive collection of classic Commodore 64 games that can be played online directly in a browser. It features a wide variety of iconic titles such as Prince of Persia, Impossible Mission, Bubble Bobble, and many others, preserving the retro gaming experience for enthusiasts. The site serves as a convenient platform to revisit and interact with vintage C64 games without requiring original hardware or emulation software.

https://c64.krissz.hu/online-playable-games/

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Web Browsers on Video Game Consoles

Video game consoles have featured official web browsers since the early days of the internet, evolving from rudimentary, limited tools like the CD-i’s ‘internet-lite’ browser to more integrated and capable systems such as the Nintendo DS’s Opera browser and the Dreamcast’s multiple browser offerings. These browsers often reflected the technical constraints and intended audiences of their consoles, providing insight into both early web development suited for TV displays and the expansion of online connectivity in gaming culture. The article details the history and features of various console browsers from platforms including the Sega Saturn, Apple Bandai Pippin, Nintendo 64, Game Boy Colour, and PlayStation 2, highlighting their significance in the broader narrative of internet access on gaming hardware.

https://vale.rocks/posts/game-console-browsers

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9 Exotic Coding Tricks Used in the C64 Game, Seawolves

The Commodore 64 game Seawolves uses several unique coding techniques to achieve its effects. These include synchronized NMIs and IRQs for efficient screen management, real-time torpedo rendering using “splits,” and real-time animations for implosions and ocean waves. The game also employs clever sprite manipulation, such as FLD shunting and upward Y-scroll correction, to overcome sprite rendering limitations.

https://kodiak64.co.uk/blog/seawolves-technical-tricks

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The Story of Wall Street Raider

“Wall Street Raider,” a complex financial simulator, evolved over decades from Michael Jenkins’ original concept at Harvard Law to a nearly abandoned codebase. Multiple attempts to modernize it failed until 2024, when software developer Ben Ward successfully reimagined the game, preserving its depth while updating its interface. Their collaboration revitalizes a legacy that has inspired many in finance. Now, it’s set for a Steam release, ensuring its educational impact continues.

https://www.wallstreetraider.com/story.html

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