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The Zilog Z80 Has Turned 50

The Zilog Z80 microprocessor, launched in July 1976, achieved significant success in early 8-bit personal computers and numerous embedded applications, remaining in use in industrial systems until its discontinuation in 2024. Developed as a binary compatible, enhanced successor to the Intel 8080, the Z80 introduced added registers, new instructions, simplified bus design, and flexible interrupt modes, enabling simpler system interfacing and higher performance. Its design lineage traces back to the Datapoint 2200 terminal’s TTL-based CPU and Intel’s 8008 and 8080 processors, with the Z80 influencing later architectures and maintaining relevance for nearly five decades.

https://goliath32.com/blog/z80.html

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Jurassic Park Computers in Excruciating Detail

The article provides an in-depth analysis of the computers and software featured in the original Jurassic Park film, highlighting authentic hardware such as the Apple Powerbook 100, SGI R4000 Indigo, SGI IRIS Crimson, Thinking Machines CM-5 supercomputers, and peripherals like the Motorola Envoy PDA and PLI Mini Arrays. It details how real systems and software, including the IRIX operating system and the fsn file explorer, were used or simulated onscreen to create a convincing depiction of the park’s control room, with notable product placements and historically accurate technical details verified by production accounts and period documentation.

https://fabiensanglard.net/jurrasic_park_computers/index.html

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Tiny Emulators

Tiny Emulators is a collection of web-based emulators for classic 8-bit computers and arcade systems, including the Commodore 64, ZX Spectrum, Amstrad CPC, KC85 series, and more. Hosted on GitHub, these emulators support running original software, demos, and games from the retro computing era, providing accessible preservation and interactive experiences through modern browsers. The project features various user interfaces and modules to replicate hardware behavior, enabling enthusiasts to explore vintage systems and software digitally.

https://floooh.github.io/tiny8bit-preview/index.html

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Retrotechnology Media – Typewritten Software

The Retrotechnology Media site presents a comprehensive collection of screenshots showcasing a wide range of vintage operating environments and graphical user interfaces from 1983 to 2007. It documents the evolution of classic desktop systems, including SunTools, GEM, NeXTstep, BeOS, Mac OS versions, and others, serving as a visual archive for retro computing enthusiasts. The site also includes resources such as a software library, restoration projects, and historical articles dedicated to preserving and studying early computer technology.

https://typewritten.org/Media/

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Exclusive Interview: How Sam Dyer Built Bitmap Books Into a Shrine for Your Gaming Memories

Bitmap Books, founded by Sam Dyer, has become a respected publisher dedicated to preserving gaming history through high-quality, carefully designed books that emphasize not just content but the entire physical experience of nostalgia. Originating as a personal graphic design project centered on the Commodore 64, the company now produces collector-focused releases involving extensive research, original interviews, and meticulous packaging that elevates them beyond typical memorabilia. Committed to authenticity, Bitmap Books avoids AI-generated content and aims to document and preserve gaming culture as a tangible, lasting artifact for future generations.

https://www.escapistmagazine.com/news-bitmap-books-sam-dyer-interview-gaming-history-preservation/

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Nostalgia Meets Modern Web: WebOne Proxy Experiment

WebOne is an HTTP 1.x proxy server that enables classic browsers like Netscape Navigator and Internet Explorer to access modern websites by translating current web content into formats compatible with these legacy browsers. By running the proxy on a modern machine and connecting older browsers through it, users can experience a nostalgic journey browsing early 2000s-style web interfaces, though many modern sites still encounter issues due to disabled scripts and incompatible features. This experiment highlights the potential of WebOne for web preservation and retro computing education, even if it’s not practical for everyday browsing.

https://tech.yahoo.com/computing/articles/nostalgia-meets-modern-webone-proxy-113017292.html

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It’s Only When You Look Back

Mark Dastmalchi-Round reflects on 40 years of computing, tracing his journey from coding on a Sinclair ZX Spectrum to managing modern cloud-native projects. He chronicles key personal and technological milestones—including early BBS experiences, working with Amiga and Unix-like systems, navigating the rise of the internet and open source, and evolving web development practices—while preserving an extensive archive of his online presence spanning 25 years. His account highlights the rapid evolution of hardware, software, and online communities, capturing a vivid panorama of computing history through a personal lens.

https://www.markround.com/blog/2026/06/17/25-its-only-when-you-look-back/

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The Eerie Interface of Man and Machine (Life Magazine, October 1967)

In October 1967, Life Magazine published an article exploring how computers functioned and speculated on the possibility of creating learning machines modeled after the human brain’s complex neural network. It highlighted the brain’s interconnected neurons and feedback loops, contrasting them with the more linear pathways in computers, and noted the immense technical and conceptual challenges in replicating human-like learning in machines. Despite early optimism, the article conveyed skepticism about programming such machines to reason or learn autonomously, emphasizing the vast unknowns in brain function and computer programming of the era.

https://blog.jgc.org/2026/06/the-eerie-interface-of-man-and-machine.html

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8086 Segmented Memory Was a Good Idea. (Almost.)

The 8086’s segmented memory architecture was an innovative solution to extend addressing beyond 64KB using familiar 16-bit registers combined with segment registers, enabling backward compatibility with 8080 code. However, developers preferred treating memory as a flat continuous space rather than true segments, which led to widespread use of normalized pointers and ultimately limited the architecture’s scalability. Intel’s original vision of opaque segment selectors could have sustained the design longer, but the practical demands and shortcuts taken by software broke this ideal, influencing the evolution of x86 memory management.

https://owl.billpg.com/8086-segmented-memory-was-a-good-idea-almost/

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F-15 Strike Eagle II: The Origin Story

The author recounts their early 1990s experience with the MS-DOS game F-15 Strike Eagle II, a 1989 flight simulator that sparked their passion for aviation and computing. Over the years, they learned programming and assembly language, leading to a current project to reverse-engineer and reimplement the game’s original engine in a high-level language while maintaining compatibility with original assets. The author plans to document this effort publicly, seeking collaborators, and emphasizing a faithful, bug-for-bug recreation rather than a remake.

https://neuviemeporte.github.io/f15-se2/2022/06/05/origins.html

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