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Atari Collection & Benelux Online Archive

Atarimuseum.nl is a comprehensive online archive and private collection dedicated to Atari hardware, software, and related materials, with a focus on the Atari Benelux region. The site features thousands of commercial and public domain Atari software releases, a wide range of Atari computers, consoles, peripherals, and extensive documentation including manuals, magazines, advertisements, and videos. It serves as a valuable resource for enthusiasts and historians interested in preserving and exploring Atari’s legacy in the Benelux and beyond.

https://atarimuseum.nl/

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Non Vibe-Coded Retro Decompilations

A list compiled by WumpaGem on Backloggd catalogs numerous retro game decompilations not created using AI-assisted “Vibe-Coded” methods, showcasing projects at various stages from planning to playable states. Notably, decompilations of Twilight Princess and Majora’s Mask are playable, while Ocarina of Time remains planned, partly due to the recent Ship of Harkinian AI-coded recompilation; Mario 64 has five separate recompilation projects underway. This resource highlights the ongoing community efforts to reverse-engineer classic games through traditional reverse-engineering techniques rather than AI-generated code.

https://setsideb.com/non-vibe-coded-retro-decompilations/

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Doom64 – Doom for the Commodore 64? Well Sort Of.. But It’s Still Impressive

Developer Kweepa has released DOOM64, an ambitious demake of Doom for the Commodore 64, on Itch.io as the second installment of his planned id Software conversion trilogy. The game forgoes full texture mapping in favor of dynamic height changes and dithered shading on the C64’s text display, using custom tools and reworked PC shareware sprites, and is offered in versions optimized for both modern emulators and unmodified hardware.

https://www.indieretronews.com/2026/10/doom64-doom-for-commodore-64-well-sort.html

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The Bizarre, Murky History of Soviet-Born Tetris

Tetris, originally created by Soviet engineer Alexei Pajitnov, has a complex history marked by disputed copyright claims, erased collaborators, and offshore dealings. The game’s iconic tetromino shapes were not unique to Tetris but had been described decades earlier in mathematics literature, yet the Tetris Company claims exclusive rights, leading to aggressive legal actions. Emerging from Soviet state control during the Cold War, Tetris’s commercial success famously bridged opposing political systems but also involved murky privatization, legal battles, and controversial rewriting of its history.

https://thereader.mitpress.mit.edu/the-bizarre-murky-history-of-soviet-born-tetris/

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The Lamentable Later Life of Lemmings

Originally a groundbreaking puzzle game from DMA Design and Psygnosis in the early 1990s, Lemmings achieved massive success across numerous platforms thanks to its addictive gameplay and broad appeal beyond typical gamers. However, its later sequels increasingly complicated the formula and altered the presentation, leading to diminishing returns and the gradual fading of the franchise, especially after the developer parted ways with Psygnosis/Sony and attempts to revive Lemmings as a multimedia brand failed. The series’ final well-regarded entry, Lemmings Revolution (2000), returned to classic mechanics with fresh level design but arrived too late to restore Lemmings to its former cultural prominence, leaving the franchise remembered mainly as a cult classic rather than a lasting staple.

https://www.filfre.net/2026/09/the-lamentable-later-life-of-lemmings/

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Virtual Worlds

In the 1980s, the Commodore 64, an affordable home computer with just 64 kilobytes of memory, became the platform for Habitat, one of the first massively multiplayer online virtual worlds developed by Lucasfilm’s games division. Habitat introduced groundbreaking concepts such as avatars, in-game currency, user-driven economies, and social interactions, effectively creating an early version of today’s virtual worlds despite technological constraints like 300-baud modems. The project revealed the complexities of online community dynamics, including both creative collaboration and antisocial behavior, marking a pioneering moment in the evolution of digital social spaces.

https://worksinprogress.co/issue/virtual-worlds/

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A 12TB Steam “Teraleak” Spills More Than a Decade of Lost PC Gaming History

A 12TB data leak has surfaced containing a vast archive of Steam content from 2003 to 2013, encompassing thousands of depots including public releases and unreleased pre-release and prototype versions of games. This “Steam2 Teraleak” originates from Valve’s now-defunct Steam2 server architecture, which was replaced in 2013 by the SteamPipe system; the leaked data was reportedly accessible via a public API endpoint with no protection. The leak provides rare insights into a decade of PC gaming history, revealing lost or previously unseen content across many Steam titles.

https://arstechnica.com/gaming/2026/08/a-12tb-steam-teraleak-spills-more-than-a-decade-of-lost-pc-gaming-history/

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Commodore Unveils Striking Cyberpunk 2077 Version of Its C64U Made in Partnership with CD Projekt Red — Commodore 77 Special Edition Uses More Powerful AMD Artix XC7A100T Processor

Commodore has launched the Commodore 77, a Cyberpunk 2077-themed special edition of its C64 Ultimate (C64U) retro computer, developed in partnership with CD Projekt Red. This edition features a more powerful AMD Artix XC7A100T FPGA processor, capable of running at speeds up to 77 MHz, enhancing performance while celebrating the iconic 1980s style with a futuristic twist. Preorders for the limited edition are now open, priced at $377.

https://www.tomshardware.com/video-games/retro-gaming/nda-5pm-et-tuesday-commodore-77-special-edition-c64u-uses-more-powerful-amd-artix-xc7a100t-processor-preorders-for-cyberpunk-2077-inspired-design-open-today-at-usd377

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Commodore 64, ZX Spectrum Return as $130 Handhelds [2026]

Blaze Entertainment and Retro Games Ltd are launching official handheld versions of the Commodore 64 and ZX Spectrum on October 15, 2026, priced at $130 USD each. The clamshell devices feature 4.3-inch IPS screens, 25 licensed built-in games, microSD support for additional legally sourced titles, and aim to offer a curated, authentic retro experience distinct from budget emulation handhelds. Collector’s editions with limited runs and extras are also available, while Canadian buyers should expect import pricing and fees due to the lack of local retail presence.

https://tech-insider.org/ca/commodore-64-zx-spectrum-handheld-2026/

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Sierra’s Classic Adventures Are Finally Coming to the Commodore 64

AGI-64 is a new interpreter enabling Sierra’s classic 1980s adventure games, like Space Quest 1, to run natively on original Commodore 64 hardware for the first time. The project converts existing AGI game files into EasyFlash-compatible images playable on a stock 1 MHz C64, preserving original game logic and artwork with custom preprocessing to suit the C64’s graphics. While still in development, AGI-64 aims to support most Sierra AGI titles and will be released as a free download.

https://www.hackster.io/news/sierra-s-classic-adventures-are-finally-coming-to-the-commodore-64-0ceff800c054

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