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Reviving Classic Unix Games: a 20-Year Journey Through Software Archaeology

The article recounts a two-decade quest to preserve the 1987 Unix game Conquer. The author traced, contacted, and obtained permissions from the original creators and contributors to relicense the code under GPLv3. During this journey, the author modernized the codebase and leveraged contemporary build and packaging tools to make the game easily accessible on modern Linux distributions. The project highlights challenges in archiving software, the importance of clear licensing and documentation, and the community’s role in preservation. Now, both classic and updated versions are available with modern packaging, bridging the past and future for developers.

https://vejeta.com/reviving-classic-unix-games-a-20-year-journey-through-software-archaeology/

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Explaining, at Some Length, Techmeme’s 20 Years of Consistency

Techmeme celebrates its 20th anniversary as a consistent news aggregator for the tech industry, linking key reports and social media perspectives. Despite challenges like paywalls and social media fragmentation, it remains a shared resource amidst evolving media landscapes. The site plans to enhance participation, customization, and expansion while recognizing that journalism continues to play a crucial role in tech news.

https://news.techmeme.com/250912/20-years

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52 Year Old Data Tape Could Contain Unix History • The Register

Tape containing the original Unix Fourth Edition, believed to be from the 1970s, discovered at the University of Utah. If recoverable, it may provide vital historical data, including the first Unix version written in C. The tape will be delivered to the Computer History Museum for analysis.

https://www.theregister.com/2025/11/07/unix_fourth_edition_tape_rediscovered/

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The Microsoft SoftCard for the Apple II: Getting Two Processors to Share the Same Memory

Microsoft’s Z-80 SoftCard allowed Apple II users to run CP/M software by utilizing a secondary Zilog Z80 processor, facilitating memory sharing and enabling coexistence with the existing 6502 processor. The SoftCard remapped memory to avoid conflicts and included a detailed manual for programming, including challenges of managing interrupts and memory addresses.

https://devblogs.microsoft.com/oldnewthing/20251104-00/?p=111758

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Mr TIFF

Author John Buck chronicles his quest to credit inventors behind technology, notably Stephen Carlsen, creator of TIFF. Despite initial anonymity, Buck’s persistence led him to Carlsen, who shaped the standard while at Aldus. Tragically, Carlsen passed away before full recognition could be achieved. Buck updated TIFF’s Wikipedia entry, giving Carlsen the acknowledgment he deserves: “created by Stephen Carlsen, an engineer at Aldus.”

https://inventingthefuture.ghost.io/mr-tiff/

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Floppy Disk / Diskettes // Retrocmp / Retro Computing

Overview of diskettes includes types (8″, 5.25″, 3.5″, 3″), sectoring distinctions (hard/soft), and write protection features. Also covers index holes, examples from various systems, product lists from 3M and boeder, and links to documents, manuals, and external sources about floppy disk technology.

https://retrocmp.de/fdd/diskette/diskette.htm

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Amiga prototype “Lorraine” at the Amiga 40

The earliest Amiga prototype, known as Lorraine and built from three sizable breadboard stacks, was displayed publicly at the Amiga 40 event in Germany. Maintained by original team member Dale Luck, it was shown in Germany for the first time, with event photos provided and published by Amiga user ‘Pittrock.’

https://www.amiga-news.de/en/news/AN-2025-10-00110-EN.html

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History of Internet: Ubiquity’s Seamless Web

The Internet has evolved through 7 phases:

  1. Original Internet: 1970s connection of computer networks enabling collaboration.
  2. Mobile Internet: 2000s portability via smartphones connecting billions.
  3. Internet of Things (IoT): All devices interconnected, enhancing various sectors.
  4. Internet of AI Agents: Active AI systems shaping economies through interaction.
  5. Internet of Senses: Multisensory experiences and integrated perception.
  6. Ubiquitous Internet: Seamless global connectivity across remote areas.
  7. Quantum Internet: Future connectivity with quantum communication enhancing security and capabilities.

Each phase builds on the last, transforming how we connect and interact with technology, ultimately leading to an intelligent and universally accessible digital landscape.

https://spectrum.ieee.org/history-of-internet-7-phases

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