software

A 12TB Steam “Teraleak” Spills More Than a Decade of Lost PC Gaming History

A 12TB data leak has surfaced containing a vast archive of Steam content from 2003 to 2013, encompassing thousands of depots including public releases and unreleased pre-release and prototype versions of games. This “Steam2 Teraleak” originates from Valve’s now-defunct Steam2 server architecture, which was replaced in 2013 by the SteamPipe system; the leaked data was reportedly accessible via a public API endpoint with no protection. The leak provides rare insights into a decade of PC gaming history, revealing lost or previously unseen content across many Steam titles.

https://arstechnica.com/gaming/2026/08/a-12tb-steam-teraleak-spills-more-than-a-decade-of-lost-pc-gaming-history/

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Stone Tools

Stone Tools is a blog dedicated to exploring productivity software from the 8- and 16-bit computing era, focusing exclusively on work-oriented applications rather than games. It features detailed retrospectives of classic software like AppleWorks on the Apple II, Visual Basic for Windows 3.1, and Lotus 1-2-3 on DOS, providing insights into the design and impact of these early productivity tools. The site serves as a resource for enthusiasts interested in the history and evolution of retro computing productivity applications.

https://stonetools.ghost.io/

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Vintage Artificial Intelligence: Before It Got Awkward

The Internet Archive has launched the Vintage Artificial Intelligence collection, showcasing software from the 1970s to 1990s that explore early computer portrayals of thinking machines and synthetic life. Featuring classics like ELIZA, Racter, and games such as Alter Ego and Little Computer People, the collection highlights how these programs created illusions of intelligence and autonomy on home computers and consoles. This curated archive offers historical insight into AI’s cultural presence and experimentation before modern generative AI technologies emerged.

https://blog.archive.org/2026/08/16/vintage-artificial-intelligence-before-it-got-awkward/?ref=thebrowser.com

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Sierra’s Classic Adventures Are Finally Coming to the Commodore 64

AGI-64 is a new interpreter enabling Sierra’s classic 1980s adventure games, like Space Quest 1, to run natively on original Commodore 64 hardware for the first time. The project converts existing AGI game files into EasyFlash-compatible images playable on a stock 1 MHz C64, preserving original game logic and artwork with custom preprocessing to suit the C64’s graphics. While still in development, AGI-64 aims to support most Sierra AGI titles and will be released as a free download.

https://www.hackster.io/news/sierra-s-classic-adventures-are-finally-coming-to-the-commodore-64-0ceff800c054

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Japan Tried to Build an Operating System for the Entire World, Then the US Government Intervened

In 1984, the University of Tokyo launched the ambitious TRON project to create a vertically integrated, open operating system family for everything from embedded devices to desktop PCs, with the desktop variant BTRON featuring an advanced hypermedia document model and extensive multi-language character support. Despite government backing and industry adoption plans, the U.S. government cited TRON in a 1989 trade barrier report, which contributed to reputational damage and withdrawal of Japanese manufacturers from BTRON’s development, effectively ending its mainstream adoption; meanwhile, TRON’s embedded variant, ITRON, quietly became a dominant OS in billions of devices worldwide. Controversially, SoftBank founder Masayoshi Son is alleged to have lobbied against BTRON’s adoption, leveraging the U.S. report to hinder the project, though the embedded TRON systems continue to form critical infrastructure in modern electronics.

https://www.xda-developers.com/japan-tried-build-operating-system-entire-world-us-government-intervened/

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Os8088 — a Mac-style GUI OS for the IBM PC XT

os8088 is a graphical operating system that boots directly from a floppy on an Intel 8086/8088-based IBM PC/XT, providing a Macintosh System 1-style desktop with overlapping windows, pull-down menus, and pre-emptive multitasking—features not present in the original 1984 Macintosh. Written entirely in real-mode assembly and fitting within 256KB of RAM, it supports VGA, Hercules, and CGA displays, runs multiple loadable programs simultaneously, and includes applications like Minesweeper, a text editor, and a MOD music player. This hobby project revives an early Macintosh-like GUI on original-era hardware without relying on DOS, offering a modern take on retro computing through open-source code and real hardware demonstrations.

https://os8088.com/

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IBM I (OS/400) The Database Operating System

IBM i (formerly OS/400) is a unique operating system developed by IBM since the 1980s, notable for integrating a relational database (Db2 for i) directly into its kernel, treating all system resources as objects rather than files. Its architecture includes a technology-independent machine interface (TIMI) ensuring software compatibility across hardware generations, and a Single Level Storage model that unifies memory and disk addressing, enabling efficient data management and high reliability. While deeply tied to specialized IBM Power hardware, the system provides a distinctive approach to application hosting, security, and workload management, exemplified by features like message-based error handling and a text-based 5250 terminal interface alongside modern web-based tools.

https://osadmins.com/en/ibm-i-os-400-the-database-operating-system/

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Maximum Overkill | OS/2 Museum

The 1992 game Comanche: Maximum Overkill by NovaLogic uses a nonstandard DOS extender and an unconventional method to enter protected mode, which works on 386 and 486 processors but can fail on Pentium and later CPUs due to changes in how the Intel Pentium handles the writability of the CS segment in real mode. This subtle CPU architectural difference, combined with variations in system BIOS behavior, causes the original game to crash on some Pentium systems, especially after the first run, though patched and updated versions improve compatibility.

https://www.os2museum.com/wp/maximum-overkill/

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PCjs Machines

PCjs is a JavaScript-based project that emulates a variety of vintage computing hardware and software from the 1970s through the 1990s, including original IBM PCs, IBM compatibles, minicomputers, programmable calculators, terminals, and classic arcade games. It allows users to experience these systems and software directly in modern web browsers, featuring a rich library of historical programs, operating systems, utilities, and games such as Microsoft Word 1.15, Lotus 1-2-3, Windows 3.0, and Wolfenstein 3D. The project serves as a digital preservation effort, offering extensive documentation and open-source code for enthusiasts to explore and contribute to retro computing history.

https://www.pcjs.org/

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Building an AmigaOS Development Environment in 2026

The article details setting up a modern AmigaOS development environment on Linux in 2026, including building a compatible amiga-gcc toolchain, obtaining and configuring AmigaOS ROMs, and running the system via the Amiberry emulator. It covers installing AmigaOS in the emulator, running cross-compiled executables, and setting up remote debugging with bgdbserver linked to m68k-amigaos-gdb. The guide emphasizes practical steps for retrocomputing enthusiasts to develop and debug software for classic Amiga hardware emulated on contemporary systems.

https://turtleware.eu/posts/Building-an-AmigaOS-Development-Environment-in-2026.html

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