June 2026

I Love the Computer

Michael Enger reflects on his lifelong passion for computers, starting from his childhood encounter with a 1990s IBM 486 running Windows 3.0, through his immersion in early tech magazines and the pre-Internet era, to his deep engagement with programming and online exploration. He discusses how computers shaped his identity and career amid shifting tech cultures, lamenting the current commercialization and gatekeeping of technology while remaining hopeful about grassroots, decentralized alternatives and his enduring love for computing.

https://michaelenger.com/blog/i-love-the-computer/

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Windows 1.0 and the WinAPI, 40 Years Later

The article describes an experiment in building a game for Windows 1.0 using the original WinAPI and development tools from the mid-1980s. By recreating software with the first Windows programming interface, the author shows that many core concepts of Windows development—message loops, event handling, windows, and graphical APIs—were already present in the earliest release and have remained remarkably stable for four decades. The main point is that the longevity of the WinAPI demonstrates an unusual level of backward compatibility, allowing software concepts introduced in 1985 to remain recognizable and relevant in modern Windows development.

https://medium.com/@stassaf.uae/windows-1-0-and-the-winapi-40-years-later-abaf64832918

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Online Playable Commodore 64 Games

This webpage offers an extensive collection of classic Commodore 64 games that can be played online directly in a browser. It features a wide variety of iconic titles such as Prince of Persia, Impossible Mission, Bubble Bobble, and many others, preserving the retro gaming experience for enthusiasts. The site serves as a convenient platform to revisit and interact with vintage C64 games without requiring original hardware or emulation software.

https://c64.krissz.hu/online-playable-games/

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Web Browsers on Video Game Consoles

Video game consoles have featured official web browsers since the early days of the internet, evolving from rudimentary, limited tools like the CD-i’s ‘internet-lite’ browser to more integrated and capable systems such as the Nintendo DS’s Opera browser and the Dreamcast’s multiple browser offerings. These browsers often reflected the technical constraints and intended audiences of their consoles, providing insight into both early web development suited for TV displays and the expansion of online connectivity in gaming culture. The article details the history and features of various console browsers from platforms including the Sega Saturn, Apple Bandai Pippin, Nintendo 64, Game Boy Colour, and PlayStation 2, highlighting their significance in the broader narrative of internet access on gaming hardware.

https://vale.rocks/posts/game-console-browsers

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