The Commodore 64 game Seawolves uses several unique coding techniques to achieve its effects. These include synchronized NMIs and IRQs for efficient screen management, real-time torpedo rendering using “splits,” and real-time animations for implosions and ocean waves. The game also employs clever sprite manipulation, such as FLD shunting and upward Y-scroll correction, to overcome sprite rendering limitations.
9 Exotic Coding Tricks Used in the C64 Game, Seawolves

