The 88×31 GIF Collection
Collection of 4540 classic 88×31 GIF buttons from the ’90s to today. Regular updates; allowed to copy, no hot-linking. Last updated on 2023/12/13.
The 88×31 GIF Collection Read More »
Collection of 4540 classic 88×31 GIF buttons from the ’90s to today. Regular updates; allowed to copy, no hot-linking. Last updated on 2023/12/13.
The 88×31 GIF Collection Read More »
Extreme TLDR: In 1967, R.R. Donnelley launched Donnelley Cartographic Services to produce road maps, growing into the largest custom mapping organization. In 1994, it spun off GeoSystems Global Corporation, which created MapQuest, launching in 1996. After rapid growth, MapQuest went public in May 1999, valued at $800M shortly thereafter. AOL acquired MapQuest for $1.1B in December 1999, leading to traffic growth but eventual decline post-acquisition. MapQuest still exists under System1, relying on Mapbox technology, a far cry from its former status.
12 Map Happenings That Rocked Our World: Part 10 Read More »
Extreme TLDR: RetroFab by Itizso offers browser-based 3D simulations of classic handheld electronic games with features like gameplay, box art, and instructions. Currently in early access, the collection supports gamepads, with a growing library of vintage games from various publishers.
RetroFab by Itizso Read More »
Hollywood is a utility that creates a multi-pane console for computers, designed for a dramatic effect. Created in 2014, it’s featured on NBC News, CNBC, Saturday Night Live, and more. It can be run on Ubuntu, Debian, or Docker, and its source code is available on GitHub.
Hollywood.computer Read More »
Computers can’t be accountable; thus, they shouldn’t make management decisions. A 1979 IBM training document highlights this, but its source is lost; attempts to locate it have been unsuccessful.
https://simonwillison.net/2025/Feb/3/a-computer-can-never-be-held-accountable/
A Computer Can Never Be Held Accountable Read More »
“Mainframe” originated from the physical frames of early computers like the IBM 701 (1952). Initially, it referred to the main part of a computer, later evolving to denote a large, powerful computer for transactions. The term’s meaning shifted in the 1970s to differentiate from minicomputers, and definitions transitioned in dictionaries over the decades. IBM was hesitant to use “mainframe” as a marketing term until the mid-1980s, after which the usage surged, peaking in the 1990s before declining. Despite predictions of obsolescence, mainframes persist today, and their terminology continues to evolve.
https://www.righto.com/2025/02/origin-of-mainframe-term.html
The Origin and Unexpected Evolution of the Word “mainframe” Read More »
TLDR: Screen savers, initially designed to prevent screen burn-in, evolved from simple dimming functions to whimsical animations, like flying toasters, in the 90s. While their cultural significance has declined, their legacy continues in modern technology, often without need for the graphics they once showcased. Today, devices like smartphones utilize simpler forms of screen management, reflecting a shift away from the classic screen saver concept.
Screen Saver History: Why Boring Black Screens Won Out Read More »
Fully documented 6502 source code for Elite (1984) online, covering BBC Micro, Acorn Electron, Commodore 64, Apple II, and NES. Includes original code, deep dives, hacks, and options to play or explore. GitHub repositories available for building source code versions. Educational site aims to appreciate the game’s legacy.
The Sims’ enduring popularity (25 years) stems from its unique blend of relatable, exaggerated life simulation, inclusive gameplay, and player-driven narratives. Initially launched in 2000, the game evolves through its updates, now boasting 85 million players post-transition to free-to-play. Its design encourages personal storytelling while avoiding strict definitions, allowing players to engage in diverse relationships and story arcs without labels. The franchise has adapted to make failure more forgiving, emphasizing emotional connection rather than survival, solidifying its appeal in a dehumanizing digital landscape.
Why The Sims Is Still so Popular, 25 Years Later Read More »
VGHF Library: Non-profit dedicated to video game history; offers collections of development materials, magazines, and artwork. Ongoing catalog updates; access digital archive.
Video Game History Foundation Library Read More »