computer

Amiga 1000: Ten Years Ahead of Its Time – The Silicon Underground

The Amiga 1000, introduced by Commodore in 1985, was a groundbreaking computer that featured advanced capabilities like up to 4,096 colors, stereo sound, a graphical user interface, and full preemptive multitasking on a Motorola 68000 CPU, placing it a decade ahead of its time. Despite its innovative hardware and operating system, the Amiga struggled commercially due to poor marketing, management issues at Commodore, and a high price point, ultimately leading to the company’s bankruptcy less than nine years later. Many enthusiasts who used the Amiga recall it as a uniquely powerful and forward-looking machine that outpaced contemporaneous PCs until the mid-1990s.

https://dfarq.homeip.net/amiga-1000-ten-years-ahead-of-its-time/

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Thin Ice Is a “Fun New Arcade Action Experience For The Commodore 64” From Ex-Gremlin & Core Design Devs

Thin Ice, a new arcade action game for the Commodore 64, is set to release digitally on July 22nd. Developed by Christian Shrigley and Terry Lloyd, veterans of Gremlin Graphics and Core Design, the game features the Ice Dragon Binky navigating caverns to defeat various enemies by pushing ice blocks and activating fire breath abilities. Published by Thalamus Digital, it will be available as a D64 file compatible with retro hardware and emulators, with a physical edition planned soon.

https://www.timeextension.com/news/2026/07/thin-ice-is-a-fun-new-arcade-action-experience-for-the-commodore-64-from-ex-gremlin-and-core-design-devs

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Remembering the Best 1980s Computers for Gaming

The article highlights key 1980s home computers that significantly influenced gaming and coding culture, including the Sinclair ZX Spectrum, Commodore 64, Amstrad CPC 464, Atari ST, Commodore Amiga 500, and IBM PC/MS-DOS clones. These systems offered innovative graphics, sound, and expandability that shaped early PC gaming, and modern recreations like the Speccy, Commodore 64 Ultimate, and A500 Mini enable contemporary players to experience their classic game libraries. The piece emphasizes how these open, experimental platforms provided alternative gaming experiences alongside popular consoles of the era.

https://www.keengamer.com/articles/features/remembering-the-best-1980s-computers-for-gaming/

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The Computer at the Bottom of a Canal

In 1988, Scottish hi-fi maker Linn Products developed the Rekursiv, a custom silicon computer that implemented hardware-checked memory safety, garbage collection, and a unified persistent object store, embodying advanced concepts that only became mainstream decades later. Although it was commercially unsuccessful due to the rapid advancement of commodity RISC processors and economic factors, its architectural ideas have since re-emerged in modern systems like Arm’s CHERI and workload-specific processors. The Rekursiv’s story illustrates how innovation can be ahead of its time, with its principles now shaping current and future computing architectures.

https://negroniventurestudios.com/2026/07/18/the-computer-at-the-bottom-of-a-canal/

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The Zilog Z80 Has Turned 50

The Zilog Z80 microprocessor, launched in July 1976, achieved significant success in early 8-bit personal computers and numerous embedded applications, remaining in use in industrial systems until its discontinuation in 2024. Developed as a binary compatible, enhanced successor to the Intel 8080, the Z80 introduced added registers, new instructions, simplified bus design, and flexible interrupt modes, enabling simpler system interfacing and higher performance. Its design lineage traces back to the Datapoint 2200 terminal’s TTL-based CPU and Intel’s 8008 and 8080 processors, with the Z80 influencing later architectures and maintaining relevance for nearly five decades.

https://goliath32.com/blog/z80.html

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Jurassic Park Computers in Excruciating Detail

The article provides an in-depth analysis of the computers and software featured in the original Jurassic Park film, highlighting authentic hardware such as the Apple Powerbook 100, SGI R4000 Indigo, SGI IRIS Crimson, Thinking Machines CM-5 supercomputers, and peripherals like the Motorola Envoy PDA and PLI Mini Arrays. It details how real systems and software, including the IRIX operating system and the fsn file explorer, were used or simulated onscreen to create a convincing depiction of the park’s control room, with notable product placements and historically accurate technical details verified by production accounts and period documentation.

https://fabiensanglard.net/jurrasic_park_computers/index.html

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Tiny Emulators

Tiny Emulators is a collection of web-based emulators for classic 8-bit computers and arcade systems, including the Commodore 64, ZX Spectrum, Amstrad CPC, KC85 series, and more. Hosted on GitHub, these emulators support running original software, demos, and games from the retro computing era, providing accessible preservation and interactive experiences through modern browsers. The project features various user interfaces and modules to replicate hardware behavior, enabling enthusiasts to explore vintage systems and software digitally.

https://floooh.github.io/tiny8bit-preview/index.html

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Starring the Computer

Starring the Computer is a comprehensive online database documenting computers featured in movies and television shows, cataloged alphabetically by brand and model. The site provides detailed listings of various historic and modern computers like Acorn, Apple, Amstrad, and Acer, along with the specific films and TV episodes where each computer appeared. It serves as a resource for enthusiasts interested in the portrayal and use of vintage and contemporary computing devices in popular media.

https://www.starringthecomputer.com/computers.html

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The Last People Who Know How It Works

In the 1990s, engaging with computers required deep, hands-on knowledge of their workings, from editing configuration files to troubleshooting hardware conflicts, fostering an intimate understanding through challenge and effort. Today’s AI-driven machines, by contrast, remove these barriers by anticipating and accommodating user needs without requiring technical struggle, resulting in people becoming more dependent yet less familiar with the underlying systems. This shift marks the end of an era where intimate acquaintance with technology arose from overcoming its difficulties, highlighting a cultural loss experienced by older generations but unnoticed by younger users accustomed to seamless, frictionless tools.

https://unix.foo/posts/last-people-who-know-how-it-works/

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It’s Only When You Look Back

Mark Dastmalchi-Round reflects on 40 years of computing, tracing his journey from coding on a Sinclair ZX Spectrum to managing modern cloud-native projects. He chronicles key personal and technological milestones—including early BBS experiences, working with Amiga and Unix-like systems, navigating the rise of the internet and open source, and evolving web development practices—while preserving an extensive archive of his online presence spanning 25 years. His account highlights the rapid evolution of hardware, software, and online communities, capturing a vivid panorama of computing history through a personal lens.

https://www.markround.com/blog/2026/06/17/25-its-only-when-you-look-back/

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