Commodore Amiga launched in 1985, designed by Jay Miner after leaving Atari. Initially planned as a game system, it pivoted to a computer due to the industry crash. After financial struggles, Commodore acquired Amiga for $27M. The Amiga 1000, with advanced graphics, launched at a high price, leading to slow initial sales. It saw success with the later, cost-effective Amiga 500 and 2000 models. Despite its innovations, Commodore faced bankruptcy in 1994 amidst industry changes. Comparisons with Atari ST highlight distinct preferences, with the Amiga known for gaming and creative use, while Atari offered lower prices and practicality.
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